Hotmath
Math Homework. Do It Faster, Learn It Better.

Transformation of Graphs Using Matrices - Rotations

A rotation is a transformation in a plane that turns every point of a preimage through a specified angle and direction about a fixed point. The fixed point is called the center of rotation . The amount of rotation is called the angle of rotation and it is measured in degrees.

A rotation maps every point of a preimage to an image rotated about a center point, usually the origin, using a rotation matrix.

Use the following rules to rotate the figure for a specified rotation. To rotate counterclockwise about the origin, multiply the vertex matrix by the given matrix.

Angle of Rotation 90 ° 180 ° 270 ° Rotation Matrix ( Multiply on the left ) [ 0 1 1 0 ] [ 1 0 0 1 ] [ 0 1 1 0 ]

Example:

Find the coordinates of the vertices of the image Δ X Y Z with X ( 1 , 2 ) , Y ( 3 , 5 ) and Z ( 3 , 4 ) after it is rotated 180 ° counterclockwise about the origin.

Write the ordered pairs as a vertex matrix.

[ 1 3 3 2 5 4 ]

To rotate the Δ X Y Z 180° counterclockwise about the origin, multiply the vertex matrix by the rotation matrix, [ 1 0 0 1 ] .

[ 1 0 0 1 ] [ 1 3 3 2 5 4 ] = [ 1 3 3 2 5 4 ]

Therefore, the coordinates of the vertices of Δ X ' Y ' Z ' are X ' ( 1 , 2 ) , Y ' ( 3 , 5 ) , and Z ' ( 3 , 4 ) .

Notice that the image Δ X ' Y ' Z ' is congruent to the preimage ( Δ X Y Z ) . Both figures have the same size and same shape.